无法访问你试图使用的功能所在的网络位置。是什么原因?
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2022-05-29
服务器端:
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import os
import socket
import threading
from tkinterimport *
from tkinter.messageboximport *
def drawQiPan():
for iin range(0,15):
cv.create_line(20,20 + 40 * i,580,20 + 40 * i, width=2)
for iin range(0,15):
cv.create_line(20 + 40 * i,20,20 + 40 * i,580, width=2)
cv.pack()
# 走棋函数
def callPos(event):
global turn
global MyTurn
if MyTurn== -1: # 第一次确认自己的角色
MyTurn= turn
else:
if MyTurn != turn:
showinfo(title="提示", message="还没轮到自己下棋")
return
# print("clicked at",event.x,event.y,true)
x= event.x// 40
y= event.y// 40
print("clicked at", x, y, turn)
if maps[x][y] != " ":
showinfo(title="提示", message="已有棋子")
else:
img1= images[turn]
cv.create_image((x* 40 + 20, y* 40 + 20), image=img1)
cv.pack()
maps[x][y]= str(turn)
pos= str(x)+ "," + str(y)
sendMessage("move|" + pos)
print("服务器走的位置", pos)
label1["text"]= "服务器走的位置" + pos
# 输出输赢信息
if win_lose():
if turn== 0:
showinfo(title="提示", message="黑方你赢了")
sendMessage("over|黑方你赢了")
else:
showinfo(title="提示", message="白方你赢了")
sendMessage("over|白方你赢了")
# 换下一方走棋
if turn== 0:
turn= 1
else:
turn= 0
# 发送消息
def sendMessage(pos):
global s
global addr
s.sendto(pos.encode(), addr)
# 退出函数
def callExit(event):
pos= "exit|"
sendMessage(pos)
os.exit()
# 画对方棋子
def drawOtherChess(x, y):
global turn
img1= images[turn]
cv.create_image((x* 40 + 20, y* 40 + 20), image=img1)
cv.pack()
maps[x][y]= str(turn)
# 换下一方走棋
if turn== 0:
turn= 1
else:
turn= 0
# 判断整个棋盘的输赢
def win_lose():
a= str(turn)
print("a=", a)
for iin range(0,11):
for jin range(0,11):
if maps[i][j]== aand maps[i+ 1][j+ 1]== aand maps[i+ 2][j+ 2]== aand maps[i+ 3][j+ 3]== aand \
maps[i+ 4][j+ 4]== a:
print("x=y轴上形成五子连珠")
return True
for iin range(4,15):
for jin range(0,11):
if maps[i][j]== aand maps[i- 1][j+ 1]== aand maps[i- 2][j+ 2]== aand maps[i- 3][j+ 3]== aand \
maps[i- 4][j+ 4]== a:
print("x=-y轴上形成五子连珠")
return True
for iin range(0,15):
for jin range(4,15):
if maps[i][j]== aand maps[i][j- 1]== aand maps[i][j- 2]== aand maps[i][j- 2]== aand maps[i][
j- 4]== a:
print("Y轴上形成了五子连珠")
return True
for iin range(0,11):
for jin range(0,15):
if maps[i][j]== aand maps[i+ 1][j]== aand maps[i+ 2][j]== aand maps[i+ 3][j]== aand maps[i+ 4][
j]== a:
print("X轴形成五子连珠")
return True
return False
# 输出map地图
def print_map():
for jin range(0,15):
for iin range(0,15):
print(maps[i][j], end=' ')
print('w')
# 接受消息
def receiveMessage():
global s
while True: # 接受客户端发送的消息
global addr
data, addr= s.recvfrom(1024)
data= data.decode('utf-8')
a= data.split("|")
if not data:
print('client has exited!')
break
elif a[0]== 'join': # 连接服务器的请求
print('client 连接服务器!')
label1["text"]= 'client连接服务器成功,请你走棋!'
elif a[0]== 'exit':
print('client对方退出!')
label1["text"]= 'client对方退出,游戏结束!'
elif a[0]== 'over':
print('对方赢信息!')
label1["text"]= data.split("|")[0]
showinfo(title="提示", message=data.split("1")[1])
elif a[0]== 'move':
print('received:', data,'from', addr)
p= a[1].split(",")
x= int(p[0])
y= int(p[1])
print(p[0], p[1])
label1["text"]= "客户端走的位置" + p[0]+ p[1]
drawOtherChess(x, y)
s.close()
def startNewThread(): # 启动新线程来接受客户端消息
thread= threading.Thread(target=receiveMessage, args=())
thread.setDaemon(True)
thread.start()
if __name__== '__main__':
root= Tk()
root.title("网络五子棋v2.0-服务器端")
images= [PhotoImage(file='./images/BlackStone.png'), PhotoImage(file='./images/WhiteStone.png')]
turn= 0
MyTurn= -1
maps= [[" "," "," "," "," "," "," "," "," "," "," "," "," "," "," "]for yin range(15)]
cv= Canvas(root, bg='green', width=610, height=610)
drawQiPan()
cv.bind("
cv.pack()
label1= Label(root, text="服务器端...")
label1.pack()
button1= Button(root, text="退出游戏")
button1.bind("
button1.pack()
# 创建UDP SOCKET
s= socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.bind(('localhost',8000))
addr= ('localhost',8000)
startNewThread()
root.mainloop()
Python 网络
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